AI Insights · Timothy · July 2024
Q2 2024 Trivia Games Performance on Unified Platforms in the US
Explore the second quarter trends for the top 5 trivia games in the US on unified platforms. Sensor Tower provides a snapshot of their downloads, revenue, and active user metrics.
As we delve into the second quarter of 2024, trivia games continue to engage and entertain users across unified platforms. Here's a look at how the top 5 trivia games have performed, based on data from Sensor Tower.
Akinator saw consistent revenue growth throughout the quarter, peaking at $32M in early June. Downloads started strong with 3.2M in the first week of April but gradually dipped to 1.8M by the end of June. Weekly active users mirrored this trend, starting at 13.4M and decreasing to 7.8M.
Kahoot! Play & Create Quizzes experienced fluctuations in revenue, with a notable peak of $559K in mid-June. Downloads reached 2.3M in the first week of June, while weekly active users saw a high of 19.8M in the same period, indicating strong engagement.
For Words to Win, the focus is solely on downloads and active users, as revenue numbers were not available. Downloads showed variability, with a notable increase to 1.4M in mid-May. Active users peaked at 3M in mid-May, suggesting a growing interest in the game.
QuizzLand. Quiz & Trivia game had a modest revenue, with $9K being the highest recorded in late April. The game's downloads saw a high of 1.5M during the same period, while weekly active users reached 6.5M in early May, indicating a spike in the game's popularity.
Lastly, Trivia Crack saw its revenue fluctuate, with a strong start of $89M in mid-April. Downloads and active users showed an upward trend towards the end of June, with downloads reaching 1.1M and active users hitting 4.8M.
For more insights on the performance of trivia games and other app categories, Sensor Tower's comprehensive data provides in-depth analysis and market trends.